Heyo!

I’m a technical game designer at Naughty Dog!
Please feel free to check out some of my previous work below

Game Design Experience

  • Intergalactic: The Heretic Prophet

    Associate Technical Designer at Naughty Dog
    (2026)

    The newest IP at Naughty Dog is still in creation so I can’t say much yet!

    As a technical designer crafting the vision of this new IP, I utilize in-house tools and an in-house scripting language to bring experiences to life! I also use player-centric and iterative design to rapidly create and improve upon the aspects of the game I’m working on.

  • Call of Duty: Black Ops 7

    Associate Game Designer 2 at Treyarch
    (2024 - 2025)

    I mainly worked on creating and maintaining design frameworks for the team such as creating design document templates and both crafting and implementing systemic features in script such as working with our engineers to implement a force-evolution system for our AI types!

    Naturally, much of this behind the scenes work is under NDA. However, I am happy to discuss what I can! Reach out to me here to learn more.

  • Call of Duty: Black Ops 6

    Associate Game Designer at Treyarch
    (2022 - 2025)

    I was one of the first 3 zombies designers on the game and developed the game from the first zombie’s map concept to shipping the last season of Black Ops 6 zombie content.

    While developing Black Ops 6 zombies, I wore many hats but mainly focused in Quest Design and Implementation utilizing our in-house tools! I was the point person for representing narrative beats with gameplay goals


  • Medusa

    ROLE: Project Lead, Lead Designer, Lead Researcher, Producer
    (2020 - 2021)

    Medusa is a 2-dimensional, pixelated, serious role playing game with a top down view, created by a team of 4 in Unity with the purpose of raising awareness and active consideration of rape culture.

  • Alien: The Board Game

    ROLE: Project Lead, Lead Designer, Producer, Graphic Designer
    (2021)

    A student-designed and created board game inspired by the first Alien movie built in 6 weeks. The board game allows 2-7 players and can be found as a workshop component on steam, including a link to the custom designed workbook and original artwork.

  • Allegrow

    ROLE: Lead UI/UX Designer and Scripter, Game Designer
    (2019)

    A 3D, first person audio-based game in which the player has to correctly set three mystical stones to the correct audio options to please the magical tree in the center of the Grove. This game was made by a 4-person team in 5 weeks from concept to polish.

  • Holiday Escape (Escape Room)

    ROLE: Graphic Designer, Puzzle Designer, Theming Lead, Sales POC
    (2021)

    Holiday Escape was a week-long escape room installation designed and built within a few weeks through the collaborative effort of 16 students. The project involved the design, implementation, and integration of various codebreaking, strategy, and skill-based puzzles for teams of 5-7 participants. The second stage of the escape room (the train portion) featured a live view out the “windows” of the train using 2 TVs driven by a Unity scene, which became interactive in the final puzzle.