Call of Duty:
Black Ops 7

I mainly worked on creating and maintaining design frameworks for the team such as creating design document templates and both crafting and implementing systemic features in script such as working with our engineers to implement a force-evolution system for our AI types!

Naturally, much of this behind the scenes work is under NDA. However, I am happy to discuss what I can! Reach out to me here to learn more.

Call of Duty:
Black Ops 6

I was one of the first 3 zombies designers on the game and developed the game from the first zombie’s map concept to shipping the last season of Black Ops 6 zombie content.

While developing Black Ops 6 zombies, I had many hats but mainly focused in Game Design and Implementation utilizing our in-house tools!

Intergalactic:
The Heretic Prophet

The newest IP at Naughty Dog is still in creation so I can’t say much yet! As a technical designer working on this game, I utilize in-house tools and an in-house scripting language to bring experiences to life! I also use player-centric and iterative design to rapidly create and improve upon the aspects of the game I’m working on.

Featured Work