Game Design Experience
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Intergalactic: The Heretic Prophet
Associate Technical Designer at Naughty Dog
(2026)
The newest IP at Naughty Dog is still in creation so I can’t say much yet!
As a technical designer crafting the vision of this new IP, I utilize in-house tools and an in-house scripting language to bring experiences to life! I also use player-centric and iterative design to rapidly create and improve upon the aspects of the game I’m working on. -

Call of Duty: Black Ops 7
Associate Game Designer 2 at Treyarch
(2024 - 2025)
I mainly worked on creating and maintaining design frameworks for the team such as creating design document templates and both crafting and implementing systemic features in script such as working with our engineers to implement a force-evolution system for our AI types!Naturally, much of this behind the scenes work is under NDA. However, I am happy to discuss what I can! Reach out to me here to learn more.
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Call of Duty: Black Ops 6
Associate Game Designer at Treyarch
(2022 - 2025)
I was one of the first 3 zombies designers on the game and developed the game from the first zombie’s map concept to shipping the last season of Black Ops 6 zombie content.While developing Black Ops 6 zombies, I wore many hats but mainly focused in Quest Design and Implementation utilizing our in-house tools! I was the point person for representing narrative beats with gameplay goals
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Medusa
ROLE: Project Lead, Lead Designer, Lead Researcher, Producer
(2020 - 2021)Medusa is a 2-dimensional, pixelated, serious role playing game with a top down view, created by a team of 4 in Unity with the purpose of raising awareness and active consideration of rape culture.
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Alien: The Board Game
ROLE: Project Lead, Lead Designer, Producer, Graphic Designer
(2021)A student-designed and created board game inspired by the first Alien movie built in 6 weeks. The board game allows 2-7 players and can be found as a workshop component on steam, including a link to the custom designed workbook and original artwork.
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Allegrow
ROLE: Lead UI/UX Designer and Scripter, Game Designer
(2019)
A 3D, first person audio-based game in which the player has to correctly set three mystical stones to the correct audio options to please the magical tree in the center of the Grove. This game was made by a 4-person team in 5 weeks from concept to polish. -

The Heights: An Educational Social Work Virtual Commuinity
ROLE: Team lead, Lead Designer, Producer, Stand-in Artist
(2021 - 2022)
A virtual community that provides users with an opportunity to understand the complex and reciprocal nature of envinronment on an individual, family, group or community through case-based learning and simulation. -

Holiday Escape (Escape Room)
ROLE: Graphic Designer, Puzzle Designer, Theming Lead, Sales POC
(2021)
Holiday Escape was a week-long escape room installation designed and built within a few weeks through the collaborative effort of 16 students. The project involved the design, implementation, and integration of various codebreaking, strategy, and skill-based puzzles for teams of 5-7 participants. The second stage of the escape room (the train portion) featured a live view out the “windows” of the train using 2 TVs driven by a Unity scene, which became interactive in the final puzzle.
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Better Pets
ROLE: Lead Designer, Lead UI/UX Designer
(2019)
Betters Pets is a gamified self-care app focused on helping the user build healthy habits that mental blocks such as depression or executive dysfunction may stand in the way of. This application was designed and created by 4 students within a span on 5 weeks, including original artwork and intuitive design. -

Cows, Caves & Dogs
ROLE: Lead Designer, Audio
A 2D, top-down single-player game where your character fights through multiple levels of a cave facing several mini-bosses and a final boss. Myself and a team of two others created this game over the course of 3 weeks.
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Zodiac Radar
ROLE: Lead UI/UX Designer
An application that applies the tinder location-based functions and applies it to zodiac signs! Users can learn about their zodiac sign and find others who use the application with a specific zodiac sign! This application includes creating an account and accurate location-based functions.
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War of the Elements
ROLE: Lead Designer
This card game was designed in two weeks by myself and a friend. . We decided to create a fun, short and simple card game based off of one of our favorite shows: Avatar the Last Airbender. We decided to make a card representation of the war between the elemental worlds, having each player choose which element they would like to play as. May the best elemental nation win!
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Virtual Survival
ROLE: Lead Designer
This game was designed in two weeks by myself and a friend. We were challenged with creating a dice game that was fun, interesting and easy to play remotely. Virtual Survival was the intense game dice meets social deduction game we came up with (and played many times with friends throughout the pandemic)