Hey!
I’m a game designer, researcher and production manager who most recently worked on the Call of Duty Zombies team at Treyarch!
Please feel free to check out some of my work below
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Call of Duty: Black Ops 7
I mainly worked on creating and maintaining design frameworks for the team such as creating design document templates and both crafting and implementing systemic features in script such as working with our engineers to implement a force-evolution system for our AI types!
Naturally, much of this behind the scenes work is under NDA. However, I am happy to discuss what I can! Reach out to me here to learn more.
Call of Duty: Black Ops 6
I was one of the first 3 zombies designers on the game and developed the game from the first zombie’s map concept to shipping the last season of Black Ops 6 zombie content.
While developing Black Ops 6 zombies, I had many hats but mainly focused in Game Design and Implementation utilizing our in-house tools!
Allegrow: Crescendo tuo Planto
For this project, I focused on the UI/UX design as well as taking the roles of assistant programmer and audio producer (everyone on the team produced original audio for the game!) We were in love with the game’s concept but were greatly concerned with how to make this expansive and detailed system easy and intuitive for players of all experience ranges. That’s the job I tackled: creating and implementing UI that’s intuitive and rewards exploration!
Games
Check out my game development experience by clicking the button below!
Psychology Studies
Check out my psychology study experience by clicking the button below!
Graphics
Check out my graphic design experience by clicking the button below!
Featured Work