
Launch Map: Liberty Falls
In Liberty Falls, I designed the two traps you will find in the map:
Dark Aether Field Generator (DAFG)
The Dark Aether Field Generator is a generator which produces areas of aetheric damage around the emitters branching form the main generator.
Aetherella
Aetherella is a powerful anti-hero featuring in their own comic book series within the Liberty Falls world. This life-size figure in the comic shop can be utilized as a trap that shoots lasers from its eyes!
I also designed the Liberty Falls Bank Vault including the quest to unlock it
This feature allows players to use a variety of keys dropped from their fallen foes to receive surprise rewards throughout their match!

Launch Map: Terminus
In Terminus, I designed two of the three storyline quests: the Pack-A-Punch Quest and the Main Quest
Pack-A-Punch Quest
This quest requires players to activate 3 local power sources before allowing them to reach the Pack-A-Punch machine.
In order to activate one of the local power sources, players must start up an Aetherium Maturation Pod Generator to grow the crystal inside the AMP Generator into a bio-galvanic aetheric organism. This organism’s naturally electricity has been utilized by the scientists stationed on Terminus Island for power!
Once all 3 local power sources are online, players can then dive into the waters at the bottom of the Bio Lab to resurface the Inclinator, which got submerged during the initial outbreak chaos.
After players ride the Inclinator up out of the water, they are now able to use the Pack-A-Punch machine that resides upon the Inclinator (be careful - the Pack-A-Punch will move up and down with the Inclinator)!
Main Quest Story Beats
Main Quest
This quest focuses on the following main story points:
Rescue Maya’s brother Nathan
Find Peck’s Inversion Warheads
Escape Terminus Island
Once the players have obtained the map’s Wonder Weapon (the Beamsmaher) they are able to complete this main quest. There are a variety of steps utilizing the map’s unique location and history as well as including our operator’s backstories.
The video above will walk you through the gameplay. The videos below, however, will walk you through the story.
Players need to work on saving Maya’s beloved brother Nathan while Peck gathers his data. Nathan is locked away in a containment unit in the Bio Lab. Players can find a 3 digit code around the map to release him
Once he is released, poor Maya is faced with a tragedy: during his time in the Terminus labs, Nathan had been being experimented upon by Janus scientists and has been turned into an Amalgam. With only part of himself still intact, his insatiable hunger drives him to try and kill our team. Maya must now fight the brother she came to save in his new form.
If players use the Maya operator, they will receive unique voice lines where Nathan tries to connect and plead with his sister, his humanity being strangled out by insatiable hunger. At the end of the battle, Maya ends Nathan’s life to spare him from the cruel fate has had been given. She swears revenge upon everyone who had a part in Nathan’s torment, including the French Syndicate that sold her brother out.
Our map’s antagonist, the evil scientist Dr. Modi finally reveals herself. After completing a few tasks around the map, Dr. Modi drives her submarine up to the main island to tell off the team. Seeing the opportunity for revenge, Patient 13, a previous employee of Modi’s who had been turned into a tentacle monster, crushed her submarine and dragged it to the bottom of the ocean. Unfortunately, Patient 13 wasn’t considering the warheads Modi had attached to her submarine. The power of the warheads combined with the aetheric experimentation, turned Patient 13 into a violent and giant monster that the team has to fight in order to escape the island for good.
Now ready to escape, S.A.M. gives the team their next objective and they’re off!

Season 1.5:
Citadelle des Morts
In our Season 1.5 zombies map Citadelle des Morts I was in charge of designing a secret quest which provided an ending to Maya’s hunt for vengeance in Black Ops 6.
In this secret quest, players hear Franco (the man who betrayed Maya’s brother and sent him to be experimented upon) hiding somewhere in the castle and frantically reaching out for one of his crew members to save him.
Maya takes this opportunity to trick Franco into opening the door to his location and makes her way into the encounter to make Franco pay.
After fighting her way through creepy Vermin and Franco’s old mate Laurent in his new Doppelghast form, Maya takes a final descent down to Franco’s hideout.
Franco, thinking his crewmate was coming rescue him, sees Maya and immediately locks himself back in his hideout. A cutscene then begins showing Maya blowing in the door and having a final confrontation with Franco.

Season 02: The Tomb
I was the sole in-house designer on our Season 2 map The Tomb for the majority of its development.
For this map I designed the entire mainline story quest (Pack-a-punch -> Wonder Weapon -> Main Quest) as well as a side quest.
I also implemented the Wonder Weapon Quest from ideation to ship and live service and worked as an emergency bug-fixer on map other map features.
This webpage is still in development.
More content coming soon!